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This page is product-neutral: it describes Molca Core and where VR, Digital Twin, and Shared code sit relative to each other and Unity. It does not assume you are building a VR training app.

Layers (stack)

Read top → bottom as “depends on the row below”. Your project sits on optional product packages, all on Molca Core, all on Unity. You may use Core only, or Core plus any combination of VR / DT / Shared — see Platforms.

Core building blocks (glossary)

These types/concepts are shared wherever Core is referenced: VR adds scenario, session, and XR concepts on top of Core; DT adds twin managers, POI, and panel flows — see the product architecture pages above.

Unity Editor

Sdk Overview Editor

SDK project window