Assets/_MolcaDT/ (example repo: molca-sdk-dt)
The Molca Digital Twin (DT) SDK is a separate product layer from the VR training SDK. Both can depend on Molca Core (Assets/_Molca/_Core/) for runtime, settings, and networking primitives where the template wires them.
What ships in _MolcaDT
High-level areas (see Project layout):
Code/Scripts/Managers— app flow: root, preload, login, main menu, loading, search, floor/material/highlight, machine hierarchy, factory menu, interface shell, application access, version check, etc.Code/Scripts/Network— HTTP/SSE-style integration (NetworkManager,TokenRenewalManager, API mapper invokers, editors).Code/Scripts/POI— points of interest (POIManager,POIHandler, follow targets).Code/Scripts/Handler— panel and machine UI handlers (overview, data, working order, taskbar, machine selection, …).Code/Scripts/JsonMapping— JSON mapping assets and evaluation.Code/Scripts/UI— twin-specific UI helpers.Code/Scripts/Editor— tooling, inspectors, scene/bundle helpers.
Recommended reading path
Cross-links
- Molca Core — shared runtime concepts
- HTTP client — if DT shares
HttpClient/ request assets - Architecture — glossary is VR-centric; DT uses different domain terms (machines, POIs, panels)
Unity Editor
molca-sdk-dt project: _MolcaDT folder in Project window.
