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Source root: Assets/_MolcaDT/ (example repo: molca-sdk-dt) The Molca Digital Twin (DT) SDK is a separate product layer from the VR training SDK. Both can depend on Molca Core (Assets/_Molca/_Core/) for runtime, settings, and networking primitives where the template wires them.

What ships in _MolcaDT

High-level areas (see Project layout):
  • Code/Scripts/Managers — app flow: root, preload, login, main menu, loading, search, floor/material/highlight, machine hierarchy, factory menu, interface shell, application access, version check, etc.
  • Code/Scripts/Network — HTTP/SSE-style integration (NetworkManager, TokenRenewalManager, API mapper invokers, editors).
  • Code/Scripts/POI — points of interest (POIManager, POIHandler, follow targets).
  • Code/Scripts/Handler — panel and machine UI handlers (overview, data, working order, taskbar, machine selection, …).
  • Code/Scripts/JsonMapping — JSON mapping assets and evaluation.
  • Code/Scripts/UI — twin-specific UI helpers.
  • Code/Scripts/Editor — tooling, inspectors, scene/bundle helpers.
  1. DT project layout
  2. DT startup flow
  3. DT network and mapping
  4. DT POI and panels
  • Molca Core — shared runtime concepts
  • HTTP client — if DT shares HttpClient / request assets
  • Architecture — glossary is VR-centric; DT uses different domain terms (machines, POIs, panels)

Unity Editor

molca-sdk-dt project: _MolcaDT folder in Project window.

Unity Project window showing _MolcaDT