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Paths are relative to Assets/_MolcaDT/ in molca-sdk-dt (or your fork).
Use Unity’s Project search (t:Script RootManager, etc.) or your IDE to find consumers. Naming is DT-specific — do not assume VR scenario types exist under _MolcaDT.

Troubleshooting

  • Script not found after clone — Ensure the molca-sdk-dt package/folder is under Assets/_MolcaDT (or your fork’s equivalent); asmdef / platform settings may hide scripts if the folder was moved outside Unity’s asset database.
  • Wrong manager firing — Many types use instance singletons (NetworkManager**, POIManager, TokenRenewalManager); duplicate bootstrap objects cause Destroy or double requests—keep one DT root scene.
  • Namespaces — Production code mixes MolcaDT.* with Molca.DigitalTwin (**DigitalTwinDynamicModule**); search both when tracing URLs and auth.
  • Editor-only toolingEditor/ scripts apply only in the Unity Editor; CI builds omit them—do not reference editor types from runtime assemblies without guards.
  • Upgrade / merge conflictsHandler/Panel Handler/ is deep; prefer adding new panels in a subfolder than editing stock handlers, to ease upstream merges.

Next pages

Unity Editor

Expand Code/Scripts/Managers and one Handler panel in Project.

Unity Project expanded under _MolcaDT Code Scripts

_MolcaDT Scripts layout