Paths are relative toDocumentation Index
Fetch the complete documentation index at: https://docs-unity.molca.id/llms.txt
Use this file to discover all available pages before exploring further.
Assets/_MolcaDT/ in molca-sdk-dt (or your fork).
t:Script RootManager, etc.) or your IDE to find consumers. Naming is DT-specific — do not assume VR scenario types exist under _MolcaDT.
Troubleshooting
- Script not found after clone — Ensure the molca-sdk-dt package/folder is under
Assets/_MolcaDT(or your fork’s equivalent); asmdef / platform settings may hide scripts if the folder was moved outside Unity’s asset database. - Wrong manager firing — Many types use
instancesingletons (NetworkManager**,POIManager,TokenRenewalManager); duplicate bootstrap objects causeDestroyor double requests—keep one DT root scene. - Namespaces — Production code mixes
MolcaDT.*withMolca.DigitalTwin(**DigitalTwinDynamicModule**); search both when tracing URLs and auth. - Editor-only tooling —
Editor/scripts apply only in the Unity Editor; CI builds omit them—do not reference editor types from runtime assemblies without guards. - Upgrade / merge conflicts —
Handler/Panel Handler/is deep; prefer adding new panels in a subfolder than editing stock handlers, to ease upstream merges.
Next pages
Unity Editor
Expand Code/Scripts/Managers and one Handler panel in Project.
