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Paths are relative to Assets/_MolcaDT/ in molca-sdk-dt (or your fork).
_MolcaDT/
└── Code/
    └── Scripts/
        ├── Managers/           # RootManager, PreloadManager, LoginManager, MainMenuManager, …
        ├── Network/            # NetworkManager, TokenRenewalManager, APIMapperInvoker*, SSE tooling
        ├── POI/                # POIManager, POIHandler, POIFollowTarget
        ├── Handler/            # Panel handlers, MachineInfo*, FunctionDataHandler, …
        ├── JsonMapping/        # JsonMappingAsset, JsonMappingEvaluator
        ├── UI/                 # SimpleImageUI, SearchButtonHandler, EventAlertButtonHandler, …
        ├── Scriptable Object/  # e.g. CameraConfiguration, DigitalTwinDynamicModule
        └── Editor/             # Inspectors, JsonMappingWindow, POI editors, …
Use Unity’s Project search (t:Script RootManager, etc.) or your IDE to find consumers. Naming is DT-specific — do not assume VR scenario types exist under _MolcaDT.

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Unity Editor

Expand Code/Scripts/Managers and one Handler panel in Project.

Unity Project expanded under _MolcaDT Code Scripts