Assets/_MolcaSDK/Code/Scripts/Utilities/
Examples: InputHelper, QRScanner, ProximityTrigger, TransformHelper, RectTransformHelper, DelayedEvent, various toggles and counters.
Boundary
Keep utilities XR-agnostic when possible; VR-specific logic belongs under_VR/Scripts.
Code
Most helpers are static methods or smallMonoBehaviour components you drop on a GameObject and configure in the Inspector. Example pattern:
ProximityTrigger, QRScanner) for real events and inspector fields.
Unity Editor
Any frequently used utility (e.g. QRScanner) on a GameObject.
