MolcaSDK.VR.ScenarioFile:
Assets/_MolcaSDK/_VR/Scripts/Scenario/ScenarioManager.cs
Inspector (summary)
scenarioData—BaseScenarioData(simulation or tour).activities—ScenarioActivity[]ordering.autoStart,startAllActivitiesSimultaneously,isDirectCompleteWhenAllActvityCompleteuseSessionManager— ties lifecycle to Scenario session.- Pause —
PauseModal+InputActionReference.
Events
UnityEvent hooks for scenario start/pause/resume/complete/timeout/fail and per-activity activated/deactivated/completed.
Access and session
GetInstance()—FindFirstObjectByType; use one active manager per scenario scene.SessionManager—RuntimeManager.GetSubsystem<ScenarioSessionManager>().
Timing
ElapsedTime / RemainingTimeLimit use wall clock; the pause modal does not freeze elapsed time (see script comments).
Mode logic
Simulation vs tour behavior is delegated to Scenario mode drivers.State semantics
See Architecture for the full diagram and pause-modal behavior. Summary: Pause:PauseScenario does not transition to Paused; CurrentState remains Active while the modal is visible.
Code
Configuration stays in the Inspector; gameplay code usually resolves the scene singleton and drivesStartScenario / completion.
ScenarioSessionManager — see Session loading and events.
Unity Editor
Scenario scene: [VR Scenario] or root with ScenarioManager selected — full Inspector.
