Assets/_MolcaSDK/_VR/Scripts/Scenario/Session/ScenarioNetworkConfig.cs
Modes
SessionNetworkMode.Asset— each route uses anHttpRequestAsset(HttpClient).SessionNetworkMode.Yaml— readsyamlFileNamefromApplication.persistentDataPathand merges with base URL from file.
Default path constants
Verify against deployed assets; fragments include:| Constant | Path |
|---|---|
VISITOR_LOGIN_ENDPOINT / GET_TOKEN_ENDPOINT | /api/vr/token |
MEMBER_LOGIN_ENDPOINT | /api/vr/login |
CREATE_SESSION_ENDPOINT | /api/vr/session |
START_SCENARIO_ENDPOINT | /api/vr/start |
| Score endpoints | /api/vr/score/activity, /step, /tour |
UPDATE_SESSION_STATUS_ENDPOINT | /api/vr/status |
GET_LEADERBOARD_ENDPOINT | /api/vr/leaderboard |
GET_CONTENT_ENDPOINT | /api/vr/content |
Unity Editor
ScenarioSessionManager → Scenario Network Config foldout with HttpRequestAsset slots.
