Script:
Assets/_Molca/_Core/Editor/Sequence/CsvStepImporterWindow.cs
Works with Sequence Visualizer (Open CSV Step Importer pre-fills the target controller) or standalone.
Target controller
Assign aSequenceController in the Controller field. The importer creates or updates steps under that controller’s hierarchy according to CSV content and your column mapping.
CSV file
Use Browse… to pick a.csv file. Row range controls and column-to-field mapping are configured in the window after load.
Default column mappings
Mappings are built inInitializeColumnMappings:
- Step Number (required) — hierarchical step id (e.g.
1,1.1,2.1). - Title / Title (
en,id, …) — one column per language code from LocalizationModule on Global Settings when configured; otherwise a single Title column (required). - Description — optional.
- Extra columns — via
CsvStepImporterExtensibility.ExtraColumnMappings(see below).
EditorPrefs key Molca.CsvStepImporter.ColumnMappings.
Extensibility
CsvStepImporterExtensibility (CsvStepImporter.cs):
RegisterExtraColumnMapping— add columns and optional setup callbacks for customStepInfofields.StepInfoType— use a derivedStepInfotype instead of the default.SetupCallbacks— run after base StepInfo setup.DrawExtraGUICallbacks— extra GUI after controller selection.
[InitializeOnLoad] or startup code in an Editor assembly to register extensions.
Code (editor extension)
CsvStepImporterExtensibility in CsvStepImporterWindow.cs for StepInfoType, SetupCallbacks, and DrawExtraGUICallbacks.
Related
- Sequence Visualizer — quick open with controller context
- VR-specific CSV extensions may live under
_MolcaSDK/_VR(search forCsvStepImporterin the SDK)
Unity Editor
