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VR projects mix Unity scenes with Molca scenario data assets. This page names the pieces so you can line up Build Settings, SharedString names, and BaseScenarioData without digging through every setup doc first. Related mental model: VR content hierarchy · Bootstrap: Runtime and settings.

Asset types (data)

Scenario assets usually live under something like Scenario/Data/ or your content folder; the exact path is project-specific.

Scene types (Unity)

Rule of thumb: anything you LoadScene by name (or Addressable key) must be included in the player build (or delivered as Addressables) and must match the string your code or data references.

Wiring checklist

  1. Register scenario assets in ScenarioDataConfig (or your org’s fetch path) so Home / runtime can resolve them.
  2. Add Preload, Auth, Home, and each scenario scene to File → Build Settings (or your Addressables groups) — Scenes and build settings.
  3. Reference scenario data on the ScenarioManager in the scenario scene (and align mode driver / data kind).
  4. For tour, confirm area scene names match TourScenarioData / subsystem expectations and that TourSubsystem homeScene points at your Home scene’s SharedString.