Baseline VR scenes
UnderAssets/_MolcaSDK/_VR/Scenes/ (typical SDK layout):
Add your scenario scenes to File → Build Settings and reference them from scenario data or Addressables as your project requires.
SharedString scene names
Assets (e.g.Scriptable Objects/SceneNames/) store scene name strings so code avoids hardcoding. If you rename a Unity scene, update the matching SharedString asset.
Android / Quest
- IL2CPP, ARM64, minimum API level for your headset
- XR Plug-in Management — Oculus and/or OpenXR
PC VR
- XR Plug-in Management — OpenXR or vendor plugin on the Standalone target