Baseline VR scenes
UnderAssets/_MolcaSDK/_VR/Scenes/ (typical SDK layout):
| Scene | Role |
|---|---|
| Preload VR | Splash + preload checks (Preload checks) |
| Auth VR | Login (Session authentication) |
| Home VR | Scenario selection (Home UI) |
SharedString scene names
Assets (e.g.Scriptable Objects/SceneNames/) store scene name strings so code avoids hardcoding. If you rename a Unity scene, update the matching SharedString asset.
Android / Quest
- IL2CPP, ARM64, minimum API level for your headset
- XR Plug-in Management — Oculus and/or OpenXR
PC VR
- XR Plug-in Management — OpenXR or vendor plugin on the Standalone target
Unity Editor
Use Build Settings + Player Settings + XR Plug-in Management shots as needed; one combined screenshot is fine.
