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Product: Molca VR SDK baseline flow. DT projects use different scenes under molca-sdk-dt; see DT overview.

Baseline VR scenes

Under Assets/_MolcaSDK/_VR/Scenes/ (typical SDK layout):
SceneRole
Preload VRSplash + preload checks (Preload checks)
Auth VRLogin (Session authentication)
Home VRScenario selection (Home UI)
Add your scenario scenes to File → Build Settings and reference them from scenario data or Addressables as your project requires.

SharedString scene names

Assets (e.g. Scriptable Objects/SceneNames/) store scene name strings so code avoids hardcoding. If you rename a Unity scene, update the matching SharedString asset.

Android / Quest

  • IL2CPP, ARM64, minimum API level for your headset
  • XR Plug-in Management — Oculus and/or OpenXR

PC VR

  • XR Plug-in Management — OpenXR or vendor plugin on the Standalone target

Unity Editor

Use Build Settings + Player Settings + XR Plug-in Management shots as needed; one combined screenshot is fine.

Unity Build Settings and XR Plug-in Management