> ## Documentation Index
> Fetch the complete documentation index at: https://docs-unity.molca.id/llms.txt
> Use this file to discover all available pages before exploring further.

# Scenes and build settings

> Preload / Auth / Home flow, SharedString scene names, Quest and PC VR builds.

**Product:** [Molca VR SDK](/overview/platforms) baseline flow. DT projects use different scenes under **molca-sdk-dt**; see [DT overview](/dt/overview).

## Baseline VR scenes

Under `Assets/_MolcaSDK/_VR/Scenes/` (typical SDK layout):

| Scene      | Role                                                               |
| ---------- | ------------------------------------------------------------------ |
| Preload VR | Splash + preload checks ([Preload checks](/shared/preload-checks)) |
| Auth VR    | Login ([Session authentication](/vr/session-authentication))       |
| Home VR    | Scenario selection ([Home UI](/vr/home-ui))                        |

Add your **scenario scenes** to **File → Build Settings** and reference them from scenario data or Addressables as your project requires.

## SharedString scene names

Assets (e.g. `Scriptable Objects/SceneNames/`) store scene name strings so code avoids hardcoding. If you rename a Unity scene, update the matching **`SharedString`** asset.

## Android / Quest

* IL2CPP, ARM64, minimum API level for your headset
* **XR Plug-in Management** — Oculus and/or OpenXR

## PC VR

* **XR Plug-in Management** — OpenXR or vendor plugin on the Standalone target
